During my internship, I have found that a major issue is classroom management. Just when I feel that I have my students behaving and wrapped around my finger, they act up. Despite my efforts to calm them down, it always seems that there is something that riles them up and makes them disruptive and restless. One method of classroom manageent that we have begun using in our classroom is a program called ClassDojo.
ClassDojo is an interactive program which provides each student with a cute and cuddly avatar to represent themselves. At the teachers discretion, students can either give students points for good behaviour (such as being on task or helping out a classmate) or take points away for bad behaviour (such as being disruptive or not completing homework).
The interactive nature of this program makes it great for displaying on the projector which is mounted in our classroom. By having the interface projected on the board, students are able to see updates to their scores as they happen. If a student gets a point taken away for being disruptive to others, a notification will appear on the screen informing the student that this has happened. Although this may appear as though we are shaming the student, we have noticed that it quickly helps turn around the behaviour as soon as the see the message pop up. The opposite is also true. When students see that points are being awarded to them, it reinforces their good behaviour and gives them a boost in confidence.
I feel that ClassDojo is a program that could work in any classroom. It works great in our Grade 6/7 class, and I’m sure that any other grade would have similar results. The video below provides a quick demo of how the program works.